Fighter
|
Move
|
Change
|
All Fighters
|
Basic Movement
|
Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
|
All Fighters
|
Basic Movement
|
Made it easier to be penalized for continuous dodging.
|
All Fighters
|
Basic Movement
|
Shortened the downtime when performing a perfect shield against projectiles.
|
Bayonetta
|
Neutral Special
|
Reduced the power against shields.
|
Bowser
|
Up Special
|
Made it so opponents cannot break their fall when continuously hit on the ground.
|
Bowser Jr.
|
Neutral Attack 2
|
Increased the amount of time opponents will be in the damage animation when the move hits.
|
Charizard
|
Side Special
|
Increased the downward attack range when used on the ground.
|
Chrom
|
Dash Grab
|
Increased grab range.
|
Cloud
|
Neutral Special
|
Reduced the normal shockwave’s power against shields.
|
Corrin
|
Neutral Special
|
Extended the time that uncharged shots last.
|
Corrin
|
Up Smash Attack
|
Increased the attack range of the high-damage tip area.
Increased the amount of time hit detection lasts.
|
Corrin
|
Up Special
|
Increased the speed of the invincibility timing.
Extended launch distance.
Made it easier to hit multiple times.
|
Corrin
|
Side Smash Attack
|
Made it easier to hit multiple times after releasing the button when charging a smash attack.
|
Corrin
|
Down Air Attack
|
Made it easier to hit multiple times against lightweight opponents.
|
Corrin
|
Side Special
|
Reduced the amount of time necessary to take the next action after stabbing.
|
Daisy
|
Final Smash & FS Meter
|
Reduced the amount of time opponents sleep.
|
Daisy
|
Down Special
|
The launch distance when hitting an opponent with a vegetable now matches Peach.
Reduced the vegetable’s power against shields.
|
Daisy
|
Neutral Special
|
When used continuously in the air, fall speed will not decrease after the first use.
|
Dark Pit
|
Neutral Special
|
Reduced the power against shields.
|
Dark Samus
|
Neutral Special
|
Reduced the power against shields.
|
Diddy Kong
|
Down Smash Attack
|
Extended launch distance.
|
Diddy Kong
|
Up Air Attack
|
Increased attack power and maintained launch distance.
|
Diddy Kong
|
Neutral Air Attack
|
Increased attack range.
|
Diddy Kong
|
Dash Attack
|
Increased attack speed.
|
Diddy Kong
|
Side Tilt Attack
|
Increased the amount of time hit detection lasts.
|
Donkey Kong
|
Neutral Special
|
Increased the attack range.
|
Dr. Mario
|
Final Smash & FS Meter
|
At the start of the move, nearby opponents will be slowed more and slowed longer.
|
Dr. Mario
|
Neutral Special
|
Reduced the power against shields.
|
Duck Hunt
|
Neutral Special
|
Reduced the power against shields.
|
Duck Hunt
|
Side Special
|
Reduced the power against shields.
|
Ganondorf
|
Other
|
Changed the posture when receiving damage in the air and made it easier to receive damage.
|
Greninja
|
Neutral Special
|
Reduced the power against shields.
|
Ice Climbers
|
FS Meter
|
Extended launch distance.
|
Inkling
|
Side Special
|
Shortened launch distance for the attack when accelerating again.
|
Isabelle
|
Back Air Attack
|
Reduced the power against shields.
|
Isabelle
|
Forward Air Attack
|
Reduced the power against shields.
|
Ivysaur
|
Side Special
|
Reduced the power against shields.
|
Jigglypuff
|
Final Smash & FS Meter
|
Made it easier to push opponents while big.
|
Ken
|
Edge Attack
|
Shortened hitstun time.
|
King Dedede
|
Side Special
|
Reduced the power against shields.
|
King K. Rool
|
Forward Air Attack
|
Increased the high-damage range.
|
King K. Rool
|
Side Tilt Attack
|
Increased the high-damage range.
|
King K. Rool
|
Up Throw
|
No longer affected by the wind while throwing.
|
King K. Rool
|
Side Special
|
Reduced the power against shields.
|
King K. Rool
|
Down Special
|
Reduced vulnerability when the counter succeeds.
Reduced vulnerability when the counter fails.
|
King K. Rool
|
Up Air Attack
|
Reduced vulnerability.
|
Kirby
|
Up Smash Attack
|
Extended the high-damage window. Reduced the low-damage window.
|
Kirby
|
Downward Throw
|
Increased power.
|
Kirby
|
Neutral Special
|
Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall.
|
Kirby
|
Up Special
|
Increased the speed of the edge-grab range detection.
|
Kirby
|
Neutral Air Attack
|
Reduced vulnerability.
Shortened landing time after using the move.
|
Link
|
Side Special
|
Reduced the power against shields.
|
Lucario
|
Neutral Special
|
Reduced the power against shields.
|
Lucina
|
Dash Grab
|
Increased grab range.
|
Luigi
|
Neutral Special
|
Reduced the power against shields.
|
Mario
|
Final Smash & FS Meter
|
At the start of the move, nearby opponents will be slowed more and slowed longer.
|
Mario
|
Neutral Special
|
Reduced the power against shields.
|
Marth
|
Dash Grab
|
Increased grab range.
|
Mega Man
|
Up Smash Attack
|
Extended launch distance.
|
Mega Man
|
Down Special
|
Reduced attack speed.
Increased vulnerability.
Throwing-type items can no longer be thrown while using Leaf Shield.
|
Mega Man
|
Neutral Air Attack
|
Reduced the power against shields.
|
Mega Man
|
Neutral Attack 1
|
Reduced the power against shields.
|
Mega Man
|
Neutral Special
|
Reduced the power against shields.
|
Mega Man
|
Side Tilt Attack
|
Reduced the power against shields.
|
Mewtwo
|
Edge Dodge
|
Extended invincibility time.
|
Mewtwo
|
Neutral Special
|
Extended launch distance.
Reduced the power against shields.
|
Mewtwo
|
Side Tilt Attack
|
Increased attack power and maintained launch distance.
|
Mewtwo
|
Up Air Attack
|
Increased attack power and maintained launch distance.
|
Mewtwo
|
Up Tilt Attack
|
Increased attack power and maintained launch distance.
Adjusted launch angle when hit by the tip of the tail.
|
Mewtwo
|
Edge Attack
|
Increased attack range.
|
Mewtwo
|
Side Smash Attack
|
Increased attack range.
|
Mewtwo
|
Neutral Attack 1
|
Increased attack speed.
|
Mewtwo
|
Basic Movement
|
Increased the fighter’s weight.
|
Mii Gunner
|
Down Special 2
|
Reduced the power against shields.
|
Mii Gunner
|
Neutral Special 1
|
Reduced the power against shields.
|
Mii Gunner
|
Neutral Special 3
|
Reduced the power against shields.
|
Mii Gunner
|
Side Special 1
|
Reduced the power against shields.
|
Mii Gunner
|
Side Special 3
|
Reduced the power against shields.
|
Mii Swordfighter
|
Edge Attack
|
Increased attack range.
|
Mii Swordfighter
|
Neutral Special 1
|
Reduced the power against shields.
|
Mii Swordfighter
|
Neutral Special 2
|
Reduced the power against shields.
|
Mii Swordfighter
|
Side Special 3
|
Reduced the power against shields.
|
Mr. Game & Watch
|
Final Smash & FS Meter
|
Increased the amount of time opponents are trapped.
|
Ness
|
Neutral Special
|
Increased the attack range.
|
Ness
|
Down Smash Attack
|
Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
|
Ness
|
Up Smash Attack
|
Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
|
Olimar
|
Side Special
|
Reduced the power against shields.
|
Olimar
|
Side Smash Attack
|
Reduced the power against shields.
The power will now properly increase when charged.
|
Olimar
|
Down Smash Attack
|
The power will now properly increase when charged.
|
Olimar
|
Up Smash Attack
|
The power will now properly increase when charged.
|
PAC-MAN
|
Down Special
|
Increased the downward attack range of the fire hydrant while its falling.
Reduced the power against shields.
|
PAC-MAN
|
Neutral Special
|
Reduced the power against shields.
|
Palutena
|
Neutral Special
|
Reduced the power against shields.
|
Palutena
|
Side Special
|
Reduced the power against shields.
|
Peach
|
Down Special
|
Reduced the vegetable’s power against shields.
|
Peach
|
Final Smash & FS Meter
|
Reduced the amount of time opponents sleep.
|
Peach
|
Neutral Special
|
When used continuously in the air, fall speed will not decrease after the first use.
|
Pichu
|
Other
|
Changed the posture when receiving damage in the air and made it easier to receive damage.
Changed the posture when landing and made it easier to receive damage.
|
Pichu
|
Neutral Special
|
Reduced the power against shields.
|
Pikachu
|
Neutral Special
|
Reduced the power against shields.
|
Piranha Plant
|
Neutral Special
|
Increased attack range for the spiked ball.
|
Piranha Plant
|
Edge Attack
|
Increased attack range.
|
Pit
|
Neutral Special
|
Reduced the power against shields.
|
R.O.B.
|
Down Special
|
Reduced the power against shields.
|
R.O.B.
|
Neutral Special
|
Reduced the power against shields.
|
Richter
|
Edge Attack
|
Increased attack range.
|
Richter
|
Side Special
|
Reduced the power against shields.
|
Ridley
|
Final Smash & FS Meter
|
Once the move ends, Ridley can now move earlier than opponents.
|
Ridley
|
Neutral Special
|
Reduced the power against shields.
|
Robin
|
Side Special
|
Reduced the power against shields.
|
Robin
|
Neutral Special
|
Reduced Thunder/Elthunder’s power against shields.
|
Rosalina & Luma
|
Final Smash & FS Meter
|
At the start of the move, nearby opponents will be slowed more and slowed longer.
|
Rosalina & Luma
|
Down Tilt Attack
|
If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
|
Rosalina & Luma
|
Side Tilt Attack
|
If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
|
Rosalina & Luma
|
Neutral Special
|
Reduced the power against shields.
|
Rosalina & Luma
|
Side Special
|
Reduced the power against shields.
|
Roy
|
Dash Grab
|
Increased grab range.
|
Roy
|
Up Special
|
Made it easier to hit multiple times.
|
Ryu
|
Edge Attack
|
Shortened hitstun time.
|
Samus
|
Neutral Special
|
Reduced the power against shields.
|
Sheik
|
Forward Air Attack
|
Increased the attack range.
|
Sheik
|
Down Tilt Attack
|
Made it easier to hit with the tip of the attack.
|
Sheik
|
Flurry Attack Finish
|
Reduced vulnerability.
|
Sheik
|
Neutral Special
|
Shortened the charge time.
|
Shulk
|
Edge Attack
|
Increased attack range.
|
Shulk
|
Get-Up Attack
|
Increased attack range.
|
Simon
|
Edge Attack
|
Increased attack range.
|
Simon
|
Side Special
|
Reduced the power against shields.
|
Snake
|
Back Air Attack
|
Extended launch distance when hit in the high-damage range.
|
Snake
|
Up Smash Attack
|
Increased vulnerability.
|
Snake
|
Side Special
|
Reduced the attack range of airborne missiles.
|
Snake
|
Neutral Special
|
Reduced the power against shields.
|
Sonic
|
Final Smash
|
Increased attack range.
|
Sonic
|
FS Meter
|
Increased attack range.
Extended launch distance.
|
Toon Link
|
Side Special
|
Reduced the power against shields.
|
Villager
|
Back Air Attack
|
Reduced the power against shields.
|
Villager
|
Forward Air Attack
|
Reduced the power against shields.
|
Villager
|
Side Special
|
Reduced the power against shields.
|
Wario
|
Neutral Special
|
Made it easier to eat projectiles.
|
Wii Fit Trainer
|
Neutral Attack 3
|
Increased bury range.
|
Wii Fit Trainer
|
Down Special
|
Increased the amount of time the effect lasts when successful.
|
Wii Fit Trainer
|
Neutral Special
|
Reduced the power against shields.
|
Wii Fit Trainer
|
Side Special
|
Reduced the power against shields.
Changed the location of the ball spawn when touching terrain.
|
Wolf
|
Neutral Special
|
Reduced the power against shields.
|
Wolf
|
Down Smash Attack
|
Shortened the launch distance of the forward attack.
|
Yoshi
|
Up Special
|
Reduced the power against shields.
|
Young Link
|
Neutral Special
|
Reduced the power against shields.
|
Young Link
|
Side Special
|
Reduced the power against shields.
|
Zelda
|
Down Special
|
Reduced the power against shields.
|