Showing posts with label VR. Show all posts
Showing posts with label VR. Show all posts

Wednesday, June 7, 2023

Apple Unveils Its Augmented Reality/Virtual Reality Headset, Apple Vision Pro

Apple unveiled its augmented reality/virtual reality headset today at its Worldwide Developer Conference. It’s called Apple Vision Pro, not “RealityPro” or “RealityOne,” as some pundits predicted.

It’s also more innovative and more expensive than most folks anticipated. As described by Apple, the Apple Vision Pro is “a revolutionary spatial computer that seamlessly blends digital content with the physical world, while allowing users to stay present and connected to others.”

The headset won’t arrive until 2024. And it will cost US$3,499 (even more, if you wear eyeglasses), so start saving your moolah.


Here’s how Apple describes the Vision Pro: “It creates an infinite canvas for apps that scales beyond the boundaries of a traditional display and introduces a fully three-dimensional user interface controlled by the most natural and intuitive inputs possible — a user’s eyes, hands, and voice. Featuring visionOS, the world’s first spatial operating system, Vision Pro lets users interact with digital content in a way that feels like it is physically present in their space. The breakthrough design of Vision Pro features an ultra-high-resolution display system that packs 23 million pixels across two displays, and custom Apple silicon in a unique dual-chip design to ensure every experience feels like it’s taking place in front of the user’s eyes in real time.

“Today marks the beginning of a new era for computing,” CEO Tim Cook says in the announcement. “Just as the Mac introduced us to personal computing, and iPhone introduced us to mobile computing, Apple Vision Pro introduces us to spatial computing. Built upon decades of Apple innovation, Vision Pro is years ahead and unlike anything created before — with a revolutionary new input system and thousands of groundbreaking innovations. It unlocks incredible experiences for our users and exciting new opportunities for our developers.”



“Creating our first spatial computer required invention across nearly every facet of the system,” adds Mike Rockwell, Apple’s vice president of the Technology Development Group. “Through a tight integration of hardware and software, we designed a standalone spatial computer in a compact wearable form factor that is the most advanced personal electronics device ever.”


HERE ARE SOME OF THE SPECIFICS OF THE APPLE VISION PRO, ACCORDING TO APPLE:

° An “infinite canvas.” visionOS features a three-dimensional interface that frees apps from the boundaries of a display so they can appear side by side at any scale. Apple Vision Pro enables users to be even more productive, with infinite screen real estate, access to their favorite apps, and all-new ways to multitask. And with support for Magic Keyboard and Magic Trackpad, users can set up the perfect workspace or bring the powerful capabilities of their Mac into Vision Pro wirelessly, creating an enormous, private, and portable 4K display with incredibly crisp text.


Lots of entertainment possibilities. With two ultra-high-resolution displays, Apple Vision Pro can transform any space into a personal movie theater with a screen that feels 100 feet wide and an advanced Spatial Audio system. Users can watch movies and TV shows, or enjoy stunning three-dimensional movies. Apple Immersive Video offers 180-degree high-resolution recordings with Spatial Audio, and users can access an exciting lineup of immersive videos that transport them to entirely new places.

Spatial computing makes new types of games possible with titles that can span a spectrum of immersion and bring gamers into all-new worlds. Users can also play over 100 Apple Arcade games on a screen as large as they want, with incredible immersive audio and support for popular game controllers.



° Environments. With Environments, a user’s world can grow beyond the dimensions of a physical room with dynamic, beautiful landscapes that can help them focus or reduce clutter in busy spaces.A twist of the Digital Crown lets a user control how present or immersed they are in an environment. 

° 3D MemoriesFeaturing Apple’s first three-dimensional camera, Apple Vision Pro lets users capture, relive, and immerse themselves in favorite memories with Spatial Audio. Every spatial photo and video transports users back to a moment in time, like a celebration with friends or a special family gathering. Users can access their entire photo library on iCloud, and view their photos and videos at a life-size scale with brilliant color and spectacular detail. Every Panorama shot on iPhone expands and wraps around the user, creating the sensation they are standing right where it was taken.

Spatial FaceTime. With Apple Vision Pro, FaceTime calls take advantage of the room around the user, with everyone on the call reflected in life-size tiles, as well as Spatial Audio, so it sounds as if participants are speaking right from where they are positioned. Users wearing Vision Pro during a FaceTime call are reflected as a Persona — a digital representation of themselves created using Apple’s most advanced machine learning techniques — which reflects face and hand movements in real time. Users can do things together like watch a movie, browse photos, or collaborate on a presentation.

° An app store. The Apple Vision Pro has an all-new App Store where users can discover apps and content from developers, and access hundreds of thousands of familiar iPhone and iPad apps that run great and automatically work with the new input system for Vision Pro. Apple’s developer community can go even further and take advantage of the powerful and unique capabilities of Vision Pro and visionOS to design brand-new app experiences, and reimagine existing ones for spatial computing.



° Revolutionary user interface. visionOS features a brand-new three-dimensional interface that makes digital content look and feel present in a user’s physical world. By responding dynamically to natural light and casting shadows, it helps the user understand scale and distance. To enable user navigation and interaction with spatial content, Apple Vision Pro introduces an entirely new input system controlled by a person’s eyes, hands, and voice. Users can browse through apps by simply looking at them, tapping their fingers to select, flicking their wrist to scroll, or using voice to dictate.

° Eyesight. Apple Vision Pro also features EyeSight, an extraordinary innovation that helps users stay connected with those around them. When a person approaches someone wearing Vision Pro, the device feels transparent — letting the user see them while also displaying the user’s eyes. When a user is immersed in an environment or using an app, EyeSight gives visual cues to others about what the user is focused on.

° Design innovation. A singular piece of three-dimensionally formed and laminated glass is polished to create an optical surface that acts as a lens for the wide array of cameras and sensors needed to blend the physical world with digital content. The glass flows into the custom aluminum alloy frame that gently curves around the user’s face, while the modular system allows for a tailored fit to accommodate a wide range of people. The Light Seal is made of a soft textile, and comes in a range of shapes and sizes, flexing to conform to a user’s face for a precise fit. Flexible straps ensure audio remains close to the user’s ears, while a Head Band — available in multiple sizes — is three-dimensionally knitted as a single piece to provide cushioning, breathability, and stretch.1 The band is secured with a simple mechanism, making it easy to change to another size or style of band.

° Hardware innovation. Featuring a breakthrough ultra-high-resolution display system built on top of an Apple silicon chip, Vision Pro uses micro-OLED technology to pack 23 million pixels into two displays, each the size of a postage stamp, with wide color and high dynamic range. This technological breakthrough, combined with custom catadioptric lenses that enable incredible sharpness and clarity, delivers jaw-dropping experiences. 




Apple Vision uses an M2 processor to deliver standalone performance, while the brand-new R1 chip processes input from 12 cameras, five sensors, and six microphones to ensure that content feels like it is appearing right in front of the user’s eyes, in real time. R1 streams new images to the displays within 12 milliseconds — 8x faster than the blink of an eye. Apple Vision Pro is designed for all-day use when plugged in, and up to two hours of use with its external, high-performance battery.

° Audio and cameras. An advanced Spatial Audio system is core to the Apple Vision Pro experience, creating the feeling that sounds are coming from the environment around the user and matching the sound to the space. Two individually amplified drivers inside each audio pod deliver Personalized Spatial Audio based on the user’s own head and ear geometry.

In addition to creating a breakthrough display and advanced audio experiences, the high-performance eye tracking system in Apple Vision Pro uses high-speed cameras and a ring of LEDs that project invisible light patterns onto the user’s eyes for responsive, intuitive input.

Users with vision correction needs will use ZEISS Optical Inserts to ensure visual fidelity and eye tracking accuracy.


° Privacy and security. Optic ID is a new secure authentication system that analyzes a user’s iris under various invisible LED light exposures, and then compares it to the enrolled Optic ID data that is protected by the Secure Enclave to instantly unlock Apple Vision Pro. A user’s Optic ID data is fully encrypted, is not accessible to apps, and never leaves their device, meaning it is not stored on Apple servers. 

Where a user looks stays private while navigating Apple Vision Pro, and eye tracking information is not shared with Apple, third-party apps, or websites. Additionally, data from the camera and other sensors is processed at the system level, so individual apps do not need to see a user’s surroundings to enable spatial experiences. EyeSight also includes a visual indicator that makes it clear to others when a user is capturing a spatial photo or video.

PRICING AND AVAILABILITY

The Apple Vision Pro starts at US$3,499, and will be available early next year on apple.com and at Apple Store locations in the U.S., with more countries coming later next year. Customers will be able to learn about, experience, and personalize their fit for Vision Pro at Apple Store locations. For more information about Vision Pro, visit apple.com/apple-vision-pro.

Thursday, November 10, 2022

ICYMI: Sony Reveals PlayStation VR2 Release Date, Price, New Games And More

Sony has announced the price, two bundles, accessories, and new titles for the PlayStation VR2 launch on February 22.

The basic bundle will cost $549.99. It comes with the headset, two PlayStation VR2 Sense controllers, and stereo headphones.


If you want to play anything right away, the PlayStation VR2 Horizon Call of the Mountain combo is for you. This version costs $599.99 and includes a digital voucher for the first-person Horizon spin-off in addition to everything else in the normal bundle.


Want to charge your controllers without taking up your PS5's USB ports? Take a look at the PlayStation VR2 Sense controller charging station. For $49.99, this standalone dock refreshes your VR gamepads by just clicking them into the base without the need to connect to a console.


According to Sony, pre-orders will be available on November 15. During the launch period, the sole way to pre-order will be through the direct.playstation.com online shop for the United States, United Kingdom, France, Germany, Belgium, the Netherlands, and Luxembourg. Beginning today, you may register to pre-order, and purchases placed through the web store will be mailed during launch week. Customers in other areas, however, will have to reserve the PS VR2 through local shops.


Eleven additional PS VR2 titles have also been announced. You can read about each one in depth on the PlayStation Blog, but here's a quick rundown of what they are and when they will be available:

  • After the Fall – a post-apocalyptic co-op shooter by the studio behind Arizona Sunshine (2023).
  • Cities VR – Enhanced Edition – an improved version of the VR edition of Cities: Skylines (Feb. 22).
  • Cosmonious High - restore an alien high school in this wacky adventure title from the makers of Job Simulator (2023). 
  • Crossfire: Sierra Squad – A new VR first-person shooter the Crossfire franchise (2023). 
  • The Dark Pictures: Switchback VR – a rollercoaster VR horror action shooter by Supermassive Games (2023).
  • Hello Neighbor: Search and Rescue – Team with friends to free a captive friend in this VR take on Hello Neighbor (2023).
  • Jurassic World Aftermath Collection – An enhanced bundle of Parts 1 and 2 of the Jurassic Park survival action game. (2023). 
  • The Light Brigade – a roguelike first-person shooter with procedurally generated levels (2023). 
  • Pistol Whip – the acclaimed rhythm action game is enhanced for PS VR2, and will be a free upgrade to existing owners (2023).
  • Tentacular – Solving physics-based puzzles as a giant, adorable Kraken (2023). 
  • Zenith: The Last City – a VR MMORPG (Feb 22) 


PlayStation VR2 games are not backwards compatible with original PlayStation VR games.

Thursday, February 24, 2022

Sony Reveals First Look At PlayStation VR2

The headset for PlayStation's future PlayStation VR2 system has been revealed, coupled with a new look at the final design of the PSVR2 Sense controllers.

PSVR2 and the accompanying Sense controllers, as you can see, are highly inspired by the appearance and feel of Sony's PlayStation 5. Sony claims the goal was to build a "headset that will not only become an attractive part of your living room decor, but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller.” in a new PlayStation Blog post. PSVR2 will have the same balanced headset weight as the previous VR system, as well as a simple and easy-to-adjust headband that makes wearing it pleasant.


“Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it,” the PlayStation Blog reads. “For the PSVR2 headset, we took comfort a few steps further by adding new features such as a lens adjustment dial, so users have an additional option to match the lens distance between their eyes to optimize their view.” 



The headset also has a new built-in motor for headset feedback, as well as a vent mechanism to keep fog from forming on the visible glass within the headset.

“When I started work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow,” Sony Interactive Entertainment senior art director Yujin Morisawa writes in the blog. “Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concept to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains an integrated ventilitaion. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.” 




There’s still no release date for the PSVR2 at this time.

Friday, January 7, 2022

Apple Glasses Rumored To Feature Two 3P Pancake Lens For A Lightweight Design

Apple's augmented reality/virtual reality headset will contain two "3P pancake lenses," which have a folded form that allows light to reflect back and forth between the display and lenses, according to analyst Ming-Chi Kuo in a letter to clients.

According to him, this design for the "Apple Glasses" might allow Apple to manufacture a smaller and lighter headgear. The expert also believes that the headset will be introduced this year, but that restricted numbers will be accessible until 2023 owing to imposed limits and other concerns.

Such a gadget will be a head-mounted display in the case of Apple Glasses. Alternatively, they might be designed to seem like "regular" spectacles. It's possible that it'll be accessible in both at some point. The Apple Glasses may or may not require an iPhone to function. According to some speculations, Apple Glasses will contain a custom-built Apple processor and a separate operating system called "rOS," which stands for "reality operating system."

Thursday, August 26, 2021

Oculus Quest 2 Now Comes In 128GB Option

Facebook’s new Oculus Quest 2 (128GB model) is now available to buy. You can purchase the VR headset from the company’s website for the same $299 price as the previous 64GB base model. “Long story short? We’ve created this 128GB model so that players can easily store and access more games and apps on a single device,” Facebook says on the new storage option. 

Wednesday, June 23, 2021

Sony Aims To Release PlayStation VR Successor In 2022

According to a report from Bloomberg’s Takashi Mochizuki, Sony is working to release the PlayStation VR successor in 2022. The news comes within a story focused on the LCD screen manufacturer Japan Display Inc. The company said it would be shifting its supply of screens from the mobile phone market to VR headsets. 

Sunday, March 21, 2021

Here’s The Controllers For Sony’s Next VR Headset

 Sony has revealed its new VR controllers. Ergonomics have received a significant upgrade, but the devices also include control and feedback technology that's competitive with some of the latest VR hardware. Unlike the PS Move controllers, the PS5 VR controllers are "orbs" with a grip that promises more freedom, better balance, and comfort across a range of hand sizes. 

Sony hopes to recreate the DualSense experience with adaptive triggers and "optimized" haptic feedback, but you'll also find Valve Index-style finger touch detection to let you make gestures  without having to apply pressure. The headset itself will track the controllers using a ring at their bottom. The PS5 headset is still a ways off, and won't release in 2021. Prototype VR controllers will "soon" reach developers, though, giving those creators some time to understand how the new input works.

Friday, February 26, 2021

A New VR Headset Is In Development For PlayStation 5

Sony has announced a new PS VR headset is in development for PlayStation 5. Sony didn’t share any images of the headset itself and confirmed that it will not be launching in 2021. The company only states that they’ve learned many lessons from PSVR on PS4, and that the new headset will have improved resolution and field of view. It will also connect to the PS5 using a single cord, eliminating the cumbersome processor box and multiple wires that the current PSVR requires. 

Sony also touched on the new VR controllers, saying they will incorporate key features and ergonomics from the PS5’s DualSense to help future proof the peripherals. Looks like haptic feedback and adaptive triggers are coming to the controllers.

Wednesday, October 28, 2020

Deleting Your Facebook Will Also Delete Your Oculus Games

If you've purchased an Oculus Quest 2, along with some tiltes. Be warned that if you delete your Facebook you will lose all of your games permanently. If you make a new account, you'll have to buy your favorite VR games all over again.

In 2023, all Oculus headsets must be linked to active Facebook accounts if you want to play in VR. So keep that in mind when picking a headset to buy. 


Tuesday, June 2, 2020

HP's Reverb G2 VR Headset Is The Valve Index But For $599

A new challenger has entered the VR headset space, HP's Reverb G2. Designed with help from Valve and Microsoft, the G2 is a $599 device that may just hit the sweet spot for those looking to get into VR.



The G2 has an 2,160 by 2,160 per eye resolution which compliments the LCDs with lenses designed by Valve. HP has also added a new IPD toggle that allows you to adjust the distance between the lenses to accommodate the gap between your pupils better. When you put on the G2, the speakers will sit about 10mm away from your ears and deliver fully immersive spatial audio. 
The G2 features four cameras that HP claims can capture more movement for tracking. You won't need to use external sensors in conjunction with the G2 to move around in games and other VR experiences. You can pre-order the Reverb G2 starting today. HP expects to release the headset in fall 2020. 

Thursday, May 21, 2020

Apple Glasses To Start At $499 With A Rumored Late 2021 Or Early 2022 Release

Apple leaker Jon Prosser reports that Apple’s upcoming augmented reality/virtual reality glasses and will indeed be called “Apple Glasses” with pricing starting at $499.
You’ll be able to order prescription lens for an extra charge. Prosser says that  displays in both lenses will respond to gestures and probably have wireless charging. 

As expected, the Apple Glasses will depend on a paired iPhone, similar to the original Apple Watch. Prosser says that an early prototype featured LiDAR, and that Apple is also considering a more traditional head-mounted display (HMD) akin to the Oculus Quest 
Prosser adds that the original plan was to debut the Apple Glasses this fall, but COVID-19 restrictions on in-person gatherings could push back the announcement to a March 2021 event with a late 2021 or early 2022 release date.
Here’s the the full rundown according to Prosser:
• Product name: Apple Glass
• $499 + cost of prescription lenses (if needed)
• Planned as “One More Thing” announcement in Q420 or Q121 (depends on COVID-19)
• Available to public in Q421 or Q122
• Prototype Prosser saw was plastic (final material could change)
• Processing done wirelessly by iPhone
• Meant to look like eyeglasses, not tech
• LiDAR on right temple, no cameras on prototype (privacy)
• Wirelessly charge on plastic stand
• Active displays in both lenses
• Apple Glass UI is called ‘Starboard’
• Controlled with gestures on and in front of frames
• Prototype scans proprietary Apple QR codes
• Only wearer can see the informational displays (look like normal lenses to everyone else)
• No sunglasses in first generation (displays do not yet work on tinted lenses)
• For those who opt-in, LiDAR data from 2020 iPad Pro is going to the Apple Glass team to make for the best possible Apple Glass experience at launch

Thursday, December 5, 2019

Facebook Buys Beat Saber Developer Beat Games


Facebook has purchased Beat Saber developer Beat Games. It'll continue operating as an independently operated studio in Prague only it'll be under the umbrella of Oculus Studios.

Beat Games will "continue to ship content and updates for Beat Saber at the same time across all currently supported platforms," Oculus director of content Mike Verdu wrote in a blog post. As for Beat Saber's modding scene, Verdu noted Facebook and Oculus still plan to support mods, but those including pirated content might not be allowed:
"We understand and appreciate the value that modding brings to Beat Saber when done so legally and within our policies. We're going to do our best to preserve the value that mods bring to the Beat Saber player base. As a reminder, our most recent policy updates give more clarity to how developer mode is intended to be used, such as helping developers build their apps or for enthusiasts to explore new concepts. It is not intended for engaging in piracy or illicit modding, including mods that infringe on third-party IP rights or contain malicious code."

Friday, November 29, 2019

Half-Life: Alyx Is A Full-Length VR Title (UPDATE - Release Date)



UPDATE: 2/21/20 - Half-Life: Alyx now has a confirmed release date of March 23.

Valve has announced the return of the Half-Life universe with Half-Life: Alyx. The game will be set between the events of Half-Life and Half-Life 2, the game is scheduled to release in March 2020.

The game set the the course of Alyx and her father Eli as they mount a resistance against the alien Combine. Half-Life: Alyx is a full-length entry to the franchise built for VR, and is compatible with a variety of VR devices including Rift and Vive. Those who own or purchase a Valve Index headset will get the game for free when it launches.



Friday, October 4, 2019

Oculus Link Will Turn Your Quest Into A Rift This November


During Oculus Connect 6 event, Facebook CEO Mark Zuckerberg announced Oculus Link, a new feature that'll let Oculus Quest owners connect their headsets to gaming PCs via a USB-C cable. This will basically turn the standalone headset into a fully functional Oculus Rift.

Zuckerberg said the feature will work with most USB-C cables, and it'll be available this November. The idea of being able to use the Quest anyway you want it and being a gateway to VR is a game changer for sure. 

Thursday, September 5, 2019

Harmonix’s VR Rhythm Shooter, Audica, Is Coming To PlayStation VR


Harmonix’s virtual reality rhythm shooter, Audica, is coming to PlayStation VR. Players with the headset won't have to wait too long, as the game is coming to PSVR this fall.
Pricing and the exact release date will be revealed at a later date, along with the full EDM and pop focused soundtrack. It features more than 30 songs you'll get to shoot your way through, from artists including Deadmau5, Dragonforce and more. 

Sunday, August 4, 2019

Respawn Entertainment’s VR Will Be Revealed In September


Facebook and Oculus Studios have announced that we'll get our first look at that Respawn Entertainment’s VR game at Oculus Connect in September.
The news comes from Oculus' post announcing the dates for Oculus Connect 6, the annual convention for all things Oculus. It also details a bit about what we can expect from the game, not that any of it is particularly shocking for a virtual reality game made by Respawn.
"OC6 is also an amazing opportunity to see the latest from game developers around the world," the post reads. "Respawn Entertainment (Apex Legends and Star Wars: Jedi Fallen Order) will join us at this year’s show to reveal a new AAA first-person combat title made in partnership with Oculus Studios, including the first hands-on playable demo." Oculus Connect takes place on September 25 - 26.

Tuesday, June 11, 2019

Imagine Dragons Songs Are Now Available In Beat Saber


Beat Saber is getting a new music pack, and it features Imagine Dragons. The pack includes the following 10 songs:
  • Bad Liar
  • Believer
  • Digital
  • It’s Time
  • Machine
  • Natural
  • Radioactive
  • Thunder
  • Warriors
  • Whatever It Takes

Developer Beat Games are showing off their new 360° level of "Believer" on the show floor at E3, which will launch sometime later this summer. Beat Saber is available on PlayStation VR, HTC Vive, Oculus Rift, and Oculus Quest. You can buy each song individually for $1.99, or all 10 for $12.99.

Sunday, May 5, 2019

Valve Reveals New High End VR Headset, Valve Index


Valve has announced a new high-end VR headset aimed at users who want the best the technology has to offer. Valve Index Preorders for the headset, controllers and base stations are available now.
The headset features 1,440x1,600 LCDs and has 50% more subpixels than OLED, in an array that reduces the screen-door effect that typically accompanies VR. The headset runs at 120Hz, with full backward compatibility with 90Hz. It's also designed with easily replaceable face pads, and Valve says it's encouraging mods and third-party designs for those pads.
The headset is available individually for $499, with the controllers priced at $279 and the base station at $149. A bundle is priced at $999. For more specs and details, visit Valve's page here.

Friday, May 3, 2019

Here’s The Launch Lineup For The Oculus Quest


The launch lineup for the Oculus Quest consists of 53 games and apps, but Oculus says this list could change in the weeks leading up to launch.
You can get your hands on Oculus Quest on May 21. For more details of the hardware, click here. 


  • Angry Birds VR: Isle of Pigs, Resolution Games
  • Apex Construct, Fast Travel Games
  • Apollo 11, Immersive VR Education
  • Bait!, Resolution Games
  • Ballista, High Voltage Software
  • Beat Saber, Beat Games
  • Bigscreen Beta, Bigscreen VR
  • Bogo, Oculus
  • Bonfire, Baobab
  • Box VR, Fit XR
  • Creed, Survios
  • Dance Central, Harmonix
  • Dead and Buried II, Oculus Studios
  • Drop Dead: Duel Strike, Pixel Toys
  • Electronauts, Survios
  • Epic Roller Coasters, B4T Games
  • Face Your Fears 2, Turtle Rock Studios
  • First Contact, Oculus
  • Fruit Ninja VR, Halfbrick
  • Guided Tai Chi, Cubicle Ninjas
  • I Expect You To Die,Schell Games
  • Job Simulator, Owlchemy Labs
  • Journey of the Gods, Turtle Rock Studios
  • Keep Talking And Nobody Explodes, Steel Crate Games
  • Moss, Polyarc
  • National Geographic VR Explore, Force Field VR
  • Nature Treks, Greener Games
  • Ocean Rift, Dr. Llyr Ap Cenydd
  • Oculus Browser, Oculus
  • Oculus Gallery, Oculus
  • Oculus TV, Oculus
  • Oculus Video, Oculus
  • Orbus VR, Orbus Online
  • PokerStars VR, LuckyVR
  • Racket Fury: Table Tennis, Pixel Edge Games
  • Rec Room, Against Gravity
  • Robo Recall, Drifter Entertainment
  • Rush, Binary Mill
  • Shadow Point, Coatsink
  • Skybox VR Video Player, Source Technology Inc
  • Space Pirate Trainer, I-Illusions
  • Sports Scramble, Armature Studios
  • Superhot VR, Superhot Team
  • The Exorcist: Legion VR, Developer Wolf & Wood
  • Thumper, Drool
  • Tilt Brush, Google
  • Ultrawings, BitPlanet Games
  • Vader Immortal, ILMxLab
  • Virtual Desktop,Virtual Desktop, Inc.
  • Virtual Virtual Reality, Tender Claws
  • VR Karts, Viewpoint Games
  • VRChat, VRChat
  • Wander, Parkline Interactive